The Genius Guide to Crystal Magic takes crystals and gemstones and gives them a magical niche. We begin by discussing crystal foci in a campaign, and the difference between normal crystals and those suited for viewing or healing. Next we present new spells for all spellcasting base classes and the addition of a new [crystal] descriptor for spells that tie directly to the heart of crystal magic. In addition there are new crystal-themed class options for the creation spellcasters of whose focus is the magic of crystals. Finally, you'll see the carbuncle-a new simple monster template to help GMs make crystals a more integrated part of the campaign.
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